From the Outskirts
Starting Classes i.e upbringing
Anybody playing a noble should note there is only one noble family in the starting town. So you are either a child of the duke or being raised by the duke as a favor to your family.
Nobility +1D (Plus to rolls where nobility would influence the outcome)
+ 1D to etiquette
+1 to charisma and charisma cap or + 1 income level
+1 to income level
There is only one military of note at this time and it is the galactic empire. Your father is most likely a member, and if so you have been raised steeped in empire propaganda. It is also possible that your dad is part of the local militia. This needs to be decided at character creation as it will influence what information, contacts and access to equipment your character would have.
+1 to Dexterity or Might.(and caps)
Having a parent that is a merchant you first have to decide what business you are in. what business will determine what industry skills and contacts that you can have.
+1 charisma or IQ (+1 to cap as well)
+1 to Rolls in industry (at GMs discretion)
Industry related skill +1
+ 1 to income level
1 extra hobby
Special Item from industry (GMs discretion +1 to something)
+1 dexterity or might (adds to cap)
Firearm or Blaster
+1 to Dexterity, Might, or Charisma
Brawling, Firearm or Fast Talk
increase income level by one or +1 Might and Bad Reputation (+1 or – 1 die)